While working today I was listening to this video about the A3000 - https://youtu.be/wELAhgbqNzc

Where amongst different architectures they cover Conqueror - A third person tank shooter.

The big thing about this old tank game is anything outside your field of view is just black. It’s very clear how far you can see.

A modern game will just lie to you with pretty backgrounds, but when you get closer suddenly trees, buildings, boxes will POP IN. (including tanks!)

I much prefer the engine only render what it can verify as accurate and complete, I like the circle of vision and blackness outside of that. This isn’t a big problem for single player games, but for multiplayer games I think its a huge tradeoff of visual prettiness vs accurate knowledge.

  • deegeese
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    6 days ago

    Anybody who complains about pop-in has never had to code inside 64KB of memory.

  • jet@hackertalks.comOP
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    6 days ago

    Nothing like the feeling of shooting a target many times, thinking something is totally broken, when you get closer a wall/fence/tree/building pops in obscuring your vision…