• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    24 days ago

    Critical Role could always licence another official D&D game with Hasbro…but my Insight check’s telling me that they might try and spin up something out of Daggerheart.

    Eh, I hope not. I’m not really liking what I see in Daggerheart’s hope/fear system and how it interferes with initiative, especially. Plus it reminds me of that subplot from Donnie Darko.

    It’s already a game that uses cards, after all, and I can very easily see its systems making for a solid turn-based tactics game. Or maybe they’re not gonna start small, and just barrel full steam ahead into an ambitious CRPG

    I’ll bet you can make a small CRPG for the cost of what their merch store brings in in a year, akin to the Kickstarter era from a decade ago, and that’s if they want to be cautious with their spending. Given the layoffs of the past two years, they’ve likely had their pick of any talent they wanted to hire to realize whatever it is they’re building.

    • jonathan@lemmy.zip
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      2
      ·
      24 days ago

      Larian told Hasbro to fuck off for a BG3 DLC and/or sequel, so there’s definitely an opening for someone to pick up that torch. That said, I also think they’ll go with their own system and brand.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        2
        ·
        24 days ago

        Larian told Hasbro to fuck off for a BG3 DLC and/or sequel

        That’s definitely not how I’ve ever seen it framed.

        I think Critical Role has an incentive to use their own system, but it’s not one that I’m excited about.

        • Maalus@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          24 days ago

          That’s exactly how they framed it. They cited reasons as worker burnout and Hasbro / the game system. They wanted to be done with BG3. Studios don’t really announce that the second they finish the game.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            24 days ago

            It wasn’t the second they finished the game. It was after working on DLC for months, which was after a 6 year development cycle. That’s not the same as telling Hasbro to fuck off. That’s having the luxury of a war chest that means they can afford to do the less lucrative thing and make whatever is going to keep their talent happiest.

    • iAmTheTot@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      ·
      24 days ago

      I liked what I played of Daggerheart, and its hope/fear. I just don’t think it would translate well into s video game. They’re very different mediums and I don’t think it’s crunchy enough to play well as a video game.

      Ironically, I think a Critical Role game doesn’t need to really be based on any ttrpg. Could just be an action rpg.