• Shou@lemmy.world
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    1 month ago

    Ahh… i remember kingmaker. 200 hours is what a single playthrough took. Wrath of the rightuous improved greatly upon the previous game.

    • TachyonTele@lemm.ee
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      1 month ago

      I’d add probably 30-50 hours just figuring out what classes you want to play. Then spells. Then actual game mechanics. So that’s puts a safe starting point for a full run after 150 hours.

      Then add the 200 single playthrough to that.

      I got a little upset when then released Rogue Trader, just because they finished their new game before I finished my first lol

      • Shou@lemmy.world
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        1 month ago

        Haha true that! Bot to mention finding portrait art to match the character design.

    • Poopfeast420@discuss.tchncs.de
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      1 month ago

      Yeah, 220 hours for mine, including the DLC campaign. Game is a buggy mess though and not properly balanced, especially near the end. As long as WotR improves at least those things, I’d be happy.

      • Shou@lemmy.world
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        1 month ago

        I barely had any bugs/glitches in kingmaker. Only a couple of visual ones. Nothing game breaking even though I messed around with mods too. The game was balanced really well too. Pathfinder is just a hard system.

        Wotr is better in a lot of ways, but I did encounter a game breaking bug where one of the army stats stopped levelling.

        • Poopfeast420@discuss.tchncs.de
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          30 days ago

          Nothing game breaking for me as well, but tons of small stuff, plus atrocious performance.

          Also, in my opinion, the last third of the game was just a complete slog. Enemies had just far too much health. Some of the final fights against trash mobs took as long or maybe longer than the final boss. I wouldn’t call that balanced.

          Dunno if you want to count it towards the balance, but the Kingdom Management was also not implemented well at all. In the first half it’s just event after event, no breathing room. The second half it’s constantly waiting, doing nothing, just clicking “next.”

      • SolOrion@sh.itjust.works
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        1 month ago

        not properly balanced

        IME, that’s just the dangers of running Pathfinder. There can be such a disparity between a well built character and someone just going through character creation picking random stuff that it’s hard to balance for both possibilities. As a DM, I’ve always kinda played it by ear and tried to have some way to scale the difficulty on the fly built into as many encounters as I can.

        • Poopfeast420@discuss.tchncs.de
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          30 days ago

          Since I got basically no experience with DnD or PF, I’ve used build guides for my playthrough, so I’d like to think they were well built.

          As I’ve written in another post, the last third of the game was just a complete slog, with overtuned enemies, that took far too long to kill.

          • SolOrion@sh.itjust.works
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            30 days ago

            I haven’t gotten that far into the game, but I can’t imagine how awful that would be with a badly built character if it was a slog with a good one. If it wasn’t such a time investment, I’d consider building an intentionally awful party and see how brutal it was lol.

            • Poopfeast420@discuss.tchncs.de
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              29 days ago

              I did play on core difficulty (“intended PF experience” or something), but as far as I can tell nothing affects the enemy HP, just how much damage you take (maybe there’s something in the custom modifiers). I guess even with a weak character you can get through on a lower difficulty, but it’ll take ages.

              However, even if I used proper builds, I still used my very limited knowledge of these games and systems. If you know what you’re doing, you can probably use better spells or abilities to kill things faster.