nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 23 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up138arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up136arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 23 hours agomessage-square19fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up6·edit-29 hours agoAs if development teams choose their projects in publisher owned studios.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1·40 minutes agoThe project came before a publisher owned them.
As if development teams choose their projects in publisher owned studios.
The project came before a publisher owned them.