• tissek
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    1 year ago

    I wish I could be excited for this, started looking into it and encountered “Long Rest”. And my heart fell. I just can’t be bothered with it. It messes with pace, rythm and creates a 5 minute adventuring day.

    The Divinity: Original Sins and Pillars of Eternity (especially the second one) shows it is possible to make satisfying tactical games where “encounter resources” regenerate between each encounter. But the long rest us a DnD staple and I would have been surprised if it was gone.

    • Fushuan [he/him]@lemm.ee
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      1 year ago

      I almost finished the first act without long resting once. Idk, it’s not a big deal, it creates opportunity cost.

      Given that this is following the dnd 5e ruleset (with some changes from 6e and some homebrew), a change as big as removing long rests would mean that they basically need to completelly rewrite dnd and rebalance everything.

      I wanted a game that let me play wacky dnd5e builds and test them out, and this game lets me, it’s awesome.