No time to play myself at the moment, but curious what other people experiences are!

  • jet@hackertalks.com
    link
    fedilink
    English
    arrow-up
    10
    ·
    1 month ago

    Making robust base defenses is really fun! Especially since you can’t run around and fix it after the fact.

    I made a blueprint book for my multiplayer game with my friends, base walls have tileable blueprints that can be upgraded in place, level one just the wall, level two wall plus roboports, level 3 plus lasers etc etc

    Now that we’re totally off of the starting planet, the wall is quite extensive. Dragon’s teeth to the edge of laser range, three ranks of lasers in a line, flamethrower behind everything, and two count them two, old school machine gun turrets.

    The flamethrower, and the machine gun turrets, provide a little resilience in the event of a power failure. Gives time for emergency measures to get in place. Not that the machine gun is going to do much against highly evolved biters, but it will draw them sideways down the wall rather than into the base

    • Shiggles@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      ·
      1 month ago

      The machine guns are actually better against late game biters than lasers depending on ammo choices.

      Also, did you know you can remote drive tanks now, and they have small equipment grids? You can use them as budget spidertrons for interplanetary management.