• mindbleach@sh.itjust.works
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    20 minutes ago

    Users: “Stop spending so much on development. Smaller teams, shorter cycles, more games. Stop making everything an all-or-nothing gamble.”

    NEXON Games boardroom: “I think it’s trying to communicate!”

  • Anderenortsfalsch@discuss.tchncs.de
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    1 hour ago

    Indy games are art. Find an artist(s), pay them a living wage, and let them do their art largely undisturbed, guided by a vision of what the game should be, so they keep working towards the same goal. Let them learn from their mistakes and make their next game better. That leads to Baldur’s Gate 3.

    CEO of an AAAAAAA+ game developer/publisher: “No games are a product. The most important thing is that the line goes up, so we check what the user feedback is and listen to the loudest crowd that wants the same old shit, only to complain that they always get the same old shit. Also, hire cheap, treat people terribly and get everyone out of the industry as quickly as possible, and none of that art nonsense - I mean, how am I going to sell that to the shareholders, they just want an estimate of how many skins we will sell in 2025 so they will agree to my pay rise?”

  • fckreddit@lemmy.ml
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    5 hours ago

    Development costs don’t have to rise. l would gladly play games with pixel graphics or even ps2/3 graphics. Art direction >>> Graphical fidelity.

    • delirium@lemmy.world
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      5 hours ago

      In the universe with 20-30% of actual inflation development costs will always rise even for indie because devs have to eat something and live somewhere. Not to mention software licensing and equipment

  • Ogmios@sh.itjust.works
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    6 hours ago

    How about you get talented people to make the games they want to make, like they did before it became a big business, back when gaming was actually exciting?

    • mindbleach@sh.itjust.works
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      16 minutes ago

      The good old days were also exploitative and gross. You just didn’t know it yet.

      There were scrope-creep / endless-crunch horror stories back in the ZX Spectrum era.

      • Ogmios@sh.itjust.works
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        12 minutes ago

        You assume too much. Those were problems brought on by the intrusion of big business after gaming became more profitable than movies, and precursors to the current blight. I’m talking about when gaming was almost entirely run by hobbyists doing it on their own time and dime.

    • The Snark Urge@lemmy.world
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      5 hours ago

      Indie games have never been better, there’s no problem here that doesn’t solve itself if people just stop buying bad AAA titles

  • unemployedclaquer
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    4 hours ago

    “we may not know how much money we can make by developing a certain game, but we can get a feeling as to what kind of game will make users happy. That’s why we test games even in the middle of development and collect feedback.”

    That sounds a lot like using data collection to design games. And hey, it’s hard to create art. Art can fail even at its best.