Hey all!

Thought I’d get an discussion going about one of the most integral parts of gameplay and builds: the weapons!

I know that it’s currently really hard to swap weapons whole doing the campaign, as materials and scrap are super hard to come by. But some discussion with interesting ideas on what one could focus on next seems interesting to me :D

For the long gun:

  • Blackmaw AR-47, with Hot Shot mod (auto reload, 15% dmg buff and nice fire dot) as well as the Momentum Mutator (gain crit chance upon crit ting, stacking 10 times). This makes for a good DPS and sustained fire, nice range and relatively precise weapon.

For the sidearm:

  • MP60-R, with Healing Shot mod (extra safety net / healing in coop) and the Deadly calm (more ranged dmg when ADS) or Bandit (chance to regain ammo in magazine on hit). Not super happy with the sidearm, but I haven’t found many mutators, so I kinda swap to what I feel like works best.

So what are your fav weapons and combos right now? :)

  • Konn@lemmy.worldOP
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    11 months ago

    Just recently got enigma and am really looking forward to leveling it up and using it in a shock build I’m currently working on :D

    Any preferred mutators? The ones I like mostly function with crits, and the enigma doesn’t seem to be critting anyhow

    • perceyus@lemmy.world
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      11 months ago

      I don’t have very many mutators atm, but I’d say either bandit or the one that increases ranged damage as you pickup ammo

      • Konn@lemmy.worldOP
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        11 months ago

        I also struggled finding many mutators (I’m convinced I still miss plenty), but the ones the Pan in Ward 13 sells are some really good ones, if you use them with matching weapons. Can’t go wrong on those :D Especially Bandit or Deadly Calm (works surprisingly good with long firing weapons, such as the Blackmaw)