• Blackmist@feddit.uk
      link
      fedilink
      arrow-up
      25
      arrow-down
      1
      ·
      1 year ago

      And that’s why Boy never shuts the fuck up in GoW Ragnarok.

      Player stuck for 30 seconds? Better tell them the answer to keep our completion metrics up…

        • tormeh@discuss.tchncs.de
          link
          fedilink
          arrow-up
          18
          ·
          1 year ago

          This particular thing kinda sucks, though. I also hate when there’s a puzzle that goes “you know that interaction that normally doesn’t work? We’ve enabled it here and it’s how you’re supposed to solve this puzzle! Surprise!”

          • irmoz@reddthat.com
            link
            fedilink
            arrow-up
            12
            ·
            1 year ago

            Moon logic. Puzzles that are hard because they make no damn sense.

            “Oh yes, of course I need to combine a fish with a phone book to create a sailboat.”

        • Madison420@lemmy.world
          link
          fedilink
          arrow-up
          8
          arrow-down
          1
          ·
          1 year ago

          FF8 was infuriating about that shit, iirc shit did somewhat glimmer but they had a habit of jamming junk under overhangs you can’t see under and can’t really tell exist unless you try to walk there. You end up spending a significant part of the game walking around all the walls like a psychopath.

      • CoderKat@lemm.ee
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        edit-2
        1 year ago

        Your comment has a vibe of complaining about that, but I like it for the exact reason you’re replying to. It’s a little overtuned (I’d like a couple of minutes before being given a hint), but I don’t have the patience for getting stuck for long periods of time, especially if it’s because of game limitations (ie, I can think of alternatives, but the game doesn’t let me use the alternatives because that’s not how video games work).

        I also really like when games make it clear that I can’t do something right now. Horizon has been great about that, with Aloy remarking that she probably needs some tool or should come back later. I always hated spending 10 minutes trying to get to some obvious treasure, googling it, and being spoiled because the Google result will tell me (in too much detail) that it’s a late game thing.

        • Blackmist@feddit.uk
          link
          fedilink
          arrow-up
          4
          ·
          1 year ago

          Yeah, that’s sometimes really immersion breaking, but it does save time.

          One of the recent Tomb Raider games (“Shadow of the” probably, which was otherwise unremarkable) had separate settings for puzzles, combat and exploration, so you could turn puzzle hints off completely. I still kept the exploration setting though, because it’s a nightmare to find the puzzle parts among all the clutter that modern games throw in. Like a wall full of cogwheels, but only two of them are part of the puzzle and the rest is just scenery.

          • CoderKat@lemm.ee
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            Yeah, that setting was great. I wish more games would have granular difficulty settings.

      • bentsea@lemm.ee
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        I don’t think I’d dislike it if they gave me like 5 to 10 minutes depending on the size of the puzzle and what I’ve done. I definitely hate how fast it is. It’s like, Jesus, give me a minute or being told what do do after it’s already blatantly obvious and you’re trying to figure it out.

    • AnUnusualRelic@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Sometimes it’s like they expect us to take notes while playing the game.

      Like I’ve got paper just lying there. What am I, a high schooler?

  • Altima NEO@lemmy.zip
    link
    fedilink
    arrow-up
    36
    ·
    1 year ago

    These games, although I was utterly fascinated by them, I had no clue what I was doing or where I was supposed to go. I couldnt even tell if I was progressing or what. I think I was just too young for it.

    • Decoy321@lemmy.worldM
      link
      fedilink
      arrow-up
      28
      ·
      1 year ago

      Rest assured, you weren’t. These games were made back in the day before the internet got huge. When games could have legitimately hard puzzles for their own sake. There was no handholding back in the day.

      • Flying Squid@lemmy.worldM
        link
        fedilink
        arrow-up
        12
        arrow-down
        1
        ·
        1 year ago

        Yes and no. A lot of games had hint books you could buy, either from the company or third party. Infocom used to put out hint books which could reveal things to you one clue at a time with a special marker that came with it. But then Infocom was always a very innovative company.

  • evatronic@lemm.ee
    link
    fedilink
    English
    arrow-up
    20
    ·
    1 year ago

    I realized the moment I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had only a fleeting glimpse. I have tried to speculate where it might have landed but I must admit however such conjecture is futile. Still, the question of whose hands might someday hold my Myst book are unsettling to me. I know that my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written.

    And yes, that was from memory.

  • WhataburgerSr@lemmy.world
    link
    fedilink
    arrow-up
    18
    ·
    1 year ago

    Wow… I remember playing this for MONTHS, trying to figure out what buttons, levers, everything does. I dedicated an entire paper notebook to writing down clues, hints, and failed attempts. And then the same for Riven.

    Now I simply don’t have the free time to dedicate to those games… #adulting

  • onionbaggage@lemmy.world
    link
    fedilink
    arrow-up
    15
    ·
    1 year ago

    I remember getting stuck on Myst trying to light a fire. I kept sticking the match in and it kept not working. Got very frustrated. Took way too long to realize I had never actually struck the damn thing.

  • VikingHippie@lemmy.wtf
    link
    fedilink
    arrow-up
    13
    ·
    1 year ago

    Best selling? Yeah right! It’s a well-known fact that Myst cd-roms just kept appearing everywhere under their own volition whether you wanted them to or not. No sale or purchase ever took place.

  • EpeeGnome@lemmy.antemeridiem.xyz
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    I never did figure out how to get past that damned piano puzzle. I should pick up the remastered version and have another go at it. I have such fond memories of it.

    • PutangInaMo@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      If you have an Xbox I think the game is on gold. I tried to replay it earlier this year and quit pretty quick.

  • feedum_sneedson@lemmy.world
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    Was it good? Never played it and I’m thinking about getting it from GOG.com. In fact, just recommend me the best old games. The original Dungeon Keeper is probably my favourite game of all time.

      • CylonBunny@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Obduction was good. It had some issues, but it’s up there with the classic stuff. Firmament, unfortunately, was not good. Felt more like a walking simulator. There were few puzzles and they were not difficult at all. Not sure what happened. It’s pretty though.

        Riven is by far my favorite of the classic series. They are working on a modern remake of that next and I’m pumped!

    • towerful@programming.dev
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.

      A modern game that really captures the Myst feeling for me was Quern: Undying Thought.

      I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
      Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
      And a nice story behind it as well.

  • FuzzyDoublePumper@midwest.social
    link
    fedilink
    arrow-up
    6
    ·
    edit-2
    1 year ago

    I had this for Sega Saturn. Near the end of the game one puzzle would generate a screen with a bunch of numbers and letters and crash. I thought it was part of the game until a walkthrough showed I was doing it right but something was broken on my disc. I still loved the game even though I couldn’t progress passed that point.

  • SaratogaCx@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    It’s easy, you get the red pages… Or the blue pages… Oh crap, there is green pages?! WTF is this white page!!!

    Get the D’nii out of here!!