• NateNate60@lemmy.world
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      6 months ago

      Games like Palworld and GTA are better with a controller. Games like Cities: Skylines and any game requiring significant precision are better with a mouse and keyboard.

      • maxprime@lemmy.ml
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        6 months ago

        I prefer over the shoulder games like GTA with keyboard mouse and controller.

        Controller for general navigation and when a firefight starts to go down, my right hand switches to the mouse and my left hand is still on the controller, resting on the desk. When the firefight starts getting hectic the controller gets dropped and it’s WASD from there on out.

      • Honytawk@lemmy.zip
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        6 months ago

        Only reason it may seem “better” is because Palworld has horrible building mechanics.

        But nothing about that game makes it easier with a controller.

        • NateNate60@lemmy.world
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          6 months ago

          I don’t think it’s easier, since many of the ranged weapons in that game require good aim, which is better with a mouse, but I do think it’s more fun with a controller.

    • elgordino@fedia.io
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      6 months ago

      Yeah, most 3rd person games I like to play with a controller, first person not so much.

  • mrfriki@lemmy.world
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    6 months ago

    Steam Deck and the console users that pivoted to PC gaming during the scalpers riddled PS5/Xbox launch are probably the most likely causes for this.

    • invertedspear@lemm.ee
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      6 months ago

      Right, PC gamers aren’t embracing controllers, console gamers are embracing PC gaming.

  • Tattorack@lemmy.world
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    6 months ago

    Well, yeah. Racing games, platformers, and action games are generally more comfortable with controller. Third person shooters, FPS, anything that requires aiming, or RTS games are still best done with mouse.

    • Black616Angel@discuss.tchncs.de
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      6 months ago

      I don’t really like playing platformers with a controller.

      I played through Celeste, Super Meat Boy and Rayman on PC only with keyboard and played Super Meat Boy, Rayman and N++ on the switch. I prefer the keyboard.

      For 3D games (even platformers) I prefer the controller though.

      • Evotech@lemmy.world
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        6 months ago

        I prefer games that can be played with a controller to be played with a controller just to mix up the ways I fuck up my wrists

  • Kaity@leminal.space
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    6 months ago

    for certain games controllers are so comfy, I’ve had a controller next to my desk for years for times I want to play something more casual that supports controllers.

  • angstylittlecatboy@reddthat.com
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    6 months ago

    I think it’s most likely that more people are playing genres like platformers and fighting games that are designed for controllers on PC than before.

  • Eheran@lemmy.world
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    6 months ago

    Usage triples <-> 15 % increase

    Pick one. Triple is 300 % increase. Article says 15 % is the proportion using them, not the increase.

    • hedgehog@ttrpg.network
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      6 months ago

      Yeah, this is just an issue with the Lemmy post’s title. The article is clear that 15% are using controllers now, up from 5% in 2018.

    • alessandro@lemmy.caOP
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      6 months ago

      Thanks for bring this up, now I’ve fixed from “15% increase to " increase to 15% from 5%”. Should be more clear

  • Nik282000@lemmy.ca
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    6 months ago

    Nothing will ever be as accurate as a 1:1 pointing device. Using a thumbstick sucks ass for general mouse-work why would it be suddenly good for FPS games? Thumbsticks are best at racing, platforming, flight sims, maybe RPGs and scrollers.

    Right tool for the job.

    • Azzu@lemm.ee
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      6 months ago

      Yeah I’m pretty sure people are just starting to use controllers for the controllers’ usecases. A lot of people (including me) played stuff like space simulators with mouse+keyboard, which are obviously not the right tool for the job.

    • storcholus@feddit.org
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      6 months ago

      Absolutely. I started cyberpunk again and it’s keyboard/mouse until I get in a vehicle, then it’s controller

      • Duamerthrax@lemmy.world
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        6 months ago

        I have no idea why Halo is the only game that uses mouse for direct on driving. So much better fine control, but the pc only people I knew got so confused by it when it was ported the first time. I always quit Half life 2 episode 2 at the Strider Battle.

    • f4f4f4f4f4f4f4f4
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      6 months ago

      I just played through Portal again, using a DualShock 4… up until Test Chamber 18. It was simply not possible to look left/right without ever-so-slightly moving, enough to miss falling back into the portal. Mouse and keyboard- cleared it instantly.

      Edit: I may try again, using a controller that has 8-way detents on the analog sticks (i.e. GameCube gamepad)

    • Cagi@lemmy.ca
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      6 months ago

      When playing through games with both shooting and driving (or horseback riding in RDR2) I keep my controller handy and swap between it and mkb. I find I generally prefer walking around with a controller until I need to shoot; I end up using the controller 75% of the time.

        • Cagi@lemmy.ca
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          6 months ago

          I could but I’d rather not. With a controller in one hand and a mouse in the other there aren’t many buttons near my fingers, I’d have to let go of one to do some stuff anyway for some functions. Plus it makes UI glyphs flash between keyboard and controller which is irritating.

  • CaptPretentious@lemmy.world
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    6 months ago

    It’s not that PC gamers were opposed to using controllers. PC gamers love our peripherals. The problem was support for it. Most of the controllers beforehand had proprietary connectors that would never work in the PC. And then even if you could connect the controller there was no guarantee it would work. But now with more standardization around USB and Bluetooth adding and better driver support for the controllers we can finally use them.

    • loutr@sh.itjust.works
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      6 months ago

      Most of the controllers beforehand had proprietary connectors that would never work in the PC.

      That was in the 90s… 20 years ago I was gaming on PC with a PS1 dual shock using a cheap adapter, and then switched to the Xbox 360 controller which used a standard USB port.

      • ZC3rr0r@lemmy.ca
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        6 months ago

        Not here to comment on whether you are right (because you are) but more to report the whiplash of realising 20 years ago is still in the 2000s. Mentally, 20 years ago puts something early nineties to me.

    • PenguinTD@lemmy.ca
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      6 months ago

      yeah, I’d have to solder a PS1 controller to printer port back then. even when controller moves to wireless(like dual shock 3) the protocol was proprietary until windows have a proper driver for them.

  • chemical_cutthroat@lemmy.world
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    6 months ago

    If I need precise aiming, then it’s keyboard and mouse. If not, then I’ll go with a controller just so I can lean back and enjoy things.

  • Neato@ttrpg.network
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    6 months ago

    Games need to support it well with remapping and better UI and ways to control that make sense.

    • Dagnet@lemmy.world
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      6 months ago

      Fr. I can’t play Bayonetta cause they want me to dodge with one of the buttons on top (can’t remember if it’s r1 or r2) and holy shit I can’t do it. It’s either A or B otherwise I literally nvr get the timing right even once

  • Kit@lemmy.blahaj.zone
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    6 months ago

    I have to wonder what percentage of folks are using handheld gaming PCs like the Steam Deck or ROG Ally. Personally I’ve found that I game much more now that I have a Steam Deck and can mindlessly play stuff like Dave the Diver while relaxing on the couch with my SO, versus setting aside specific “gaming time” to be at my desk.

  • RememberTheApollo_@lemmy.world
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    6 months ago

    Doesn’t help that plenty of games have stripped down controls that don’t allow you to change keybinds because they’re built for controllers. I don’t know if embracing is the right word.

    Edit: I’ll also offer that devices like the Xim look like controllers, but still allow use of mouse and keyboard.

    • f4f4f4f4f4f4f4f4
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      6 months ago

      It’s interesting that using Xim-like devices (Cronus Zen/Cronus Max) is a bannable offence on some games. They have to draw the line somewhere… one could build a device using OpenCV to recognize enemy characters and auto-aim towards them, basically adding aim-assist to games that don’t have it.

      • RememberTheApollo_@lemmy.world
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        6 months ago

        Maybe controversial opinion:

        I’m very much against aim assist in crossplay and online multiplayer explicitly because of Xim and Chronos. Devices like the Xim are pretty much cheats and they exploit aim assist in online play to the detriment of the game. I play a popular online fps game and have thousands of hours of gameplay. I can immediately tell who is using a device that abuses aim assist. It’s blatant and often egregious, it’s essentially an aimbot, but just shy of not quite. It truly ruins gameplay.

        I understand the desire for a Xim’s legit capabilities, it offers some assistance to handicapped players, it allows direct use of a joystick in games that don’t allow them, etc… but I think those are the minority. The vast majority use it because “aimbot”. That counts for the console players that use them , but PC players seem to get the most benefit as they’re used to mouse/keyboard setups vs the consoles that may not be. There’s not much need for an actual aimbot/esp/etc. if you have a Xim. Yes, they’re that good.

        IMO there should not be aim assist in online gameplay, and yeah, *uck these clowns using chronos/xims. They really screw everything up.