“Right now even with 60 vigor you get one-shot by nearly every enemy that’s not pure fodder (like the classical wandering nobles in the base game),” Steam user ‘Flippikus’ writes. “And the Scadutree fragments that should make your damage and defense increase (exclusively while in the DLC) don’t help that much and are mostly locked behind bosses.”
The negative reviews, which also continually praise the world’s design and art direction, can’t handle some of the other choices, especially the boss fights. “Bosses in this DLC are exceptionally weak. While visually they are fantastic, their balance is totally off,” ‘Chanddy’ writes. “The combos they do are really annoying to learn [and] way too long – sometimes chaining up to ten different attacks before you get even a brief second opening to return damage.”
In terms of performance, players are upset that Shadow of the Erdtree is locked at 60 frames per second, with micro-stuttering and a lack of ultrawide or DLSS support as well. These things can be fixed or added down the line, but as of right now, it appears that the expansion isn’t incredibly well optimized.
I believe part of the issue is you can only really level vigor to 50 before it stops mattering, but the enemies will do more and more damage based off your total level. So if every stat is 50, you’re way less tanky than if you were level 150 with some normal stats.
60 is really the second soft cap so there is plenty to be gained from leveling up to that point. After that it certainly matters less though.
And unless I’m misunderstanding you, the enemies in Elden Ring do not scale by your level so that wouldn’t play into the calculus at all.
In base elden ring no, the DLC is specifically stated to do so I believe.
AFAIK the fragments are the only level scaling in the DLC