So…after watching latest Noclip video, I was having a bit of a Wipeout itch…I have a rather decent gaming computer, but I was wondering what would be the best way to play the wipeout series…was 2097 the best one? Is there a good way to get it running at decent resolution/effects these days?

Thanks!

  • MentalEdge
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    5 months ago
    • Wipeout HD/Fury can be played using RPCS3
    • 2048 can be played using vita3k
    • Original/2097/3 can be played using any PSX emulator

    There is also BallisticNG, which replicates the various flight physics of the various titles 1 to 1 (excluding Fusion), and faithfully recreates the PS1 aesthetic (right down to the polygons jiggling, if you want that). It has mods, custom tracks, crafts and campaigns. If the old graphics style does it for you, it’s basically endless wipeout content.

    It’s insanely amazing on the deck. I recommend binding the back buttons to discard/use pickups, so you never have to move your thumb off throttle.

    Other titles worth mentioning are both Redout games. They have an immaculate sense of speed, though have quite different gameplay systems and track design. (No weapons, strafing replaces air breaks)

    • Lampoil@lemmy.world
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      6 months ago

      BallisticNG really is imho the best Wipeout Experience on PC. But if you are more after the adrenaline rush of pure speed Redout is also a great choice!

    • iturnedintoanewt@lemm.eeOP
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      5 months ago

      Thanks…RPCS3 seems a bit not too optimized for the Deck yet. Just found out yesterday it doesn’t keep up as well as I’d like it to. Wipeout Pure on the PPSPP emulator though…seems to be a port with a few less maps to the PSP, and this one seems to make really good framerates (it indicates 60FPS…but seems a bit not too stable?), even at 10W capped power.

      • MentalEdge
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        5 months ago

        Other way around. Pure and Pulse were PSP first, then PS2 and later PS3.

        The PS2 port of Pulse is graphically superior, and can be run using PCSX2. HD has the same content.

        Instability might be due to shader translation, should go away as more shaders are compiled and cached.

        Vita3k for 2048 runs very well (with compilation stutters only at first), and you can get the HD and Fury DLC for it to access the PS3 content (though with lesser graphics).