I am looking to program something similar to a simulation game, but free-form in its customization and scripting to the point where no strategy game will get me close enough.

I initially thought to start from scratch, simulating all the basics. Simulating money, people, resources, maps, etc. Obviously this is very ambitious.

Are there any libraries or frameworks that could help me with this? I don’t want something opinionated that decides the model for how to simulate, for example, money or a person. I want to preserve the ability to simulate those with the models and math of my choosing. But maybe a library that has the foundations of simulation in general, so that I don’t have to build everything completely from scratch?

I understand what I said sounds very vague. This will be something I will discover as I do more of it, so forgive the vagueness.

  • matcha_addict@lemy.lolOP
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    6 months ago

    Will Godot be helpful? Given what I’m making is non graphical and I don’t really want to use pre-simulated stuff.

    I don’t want to do it absolutely from scratch. I do want something that makes the math easier, but not restrict me in how I simulate something.

    So I want something that would give me common functions used in simulations, but not something that gives me “here’s a model for money or person”.

    • xmunk@sh.itjust.works
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      6 months ago

      I’d suggest choosing a mature language with a large number of utilities/libraries available - Java, Python, Rust spring to mind but the graphical shit is really what you’d want to lean hard on a library is. I don’t know enough to say for certain but it sounds like most of your work will be defining objects and how they interact… off the shelf solutions can’t really help with that.

    • deegeese
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      6 months ago

      You need to be more specific about what you’re making if you expect useful advice.

      Start building something before you rail against the restrictions you haven’t hit.