misk to RetroGaming@lemmy.worldEnglish · 7 months agoAfter almost 28 years, Super Mario 64 has been beaten without using the A buttonwww.eurogamer.netexternal-linkmessage-square59fedilinkarrow-up1310arrow-down112cross-posted to: nintendo@lemmy.world
arrow-up1298arrow-down1external-linkAfter almost 28 years, Super Mario 64 has been beaten without using the A buttonwww.eurogamer.netmisk to RetroGaming@lemmy.worldEnglish · 7 months agomessage-square59fedilinkcross-posted to: nintendo@lemmy.world
minus-squarethemeatbridge@lemmy.worldlinkfedilinkEnglisharrow-up12arrow-down30·7 months ago“Still stands” means is impossible. Is there also a “no thumbstick” challenge? Or a “no controller plugged in” challenge?
minus-squarekakes@sh.itjust.workslinkfedilinkEnglisharrow-up42·7 months ago “Still stands” means is impossible. New to speedrunning?
minus-squareOneCardboardBox@lemmy.sdf.orglinkfedilinkEnglisharrow-up18·7 months ago“Still stands” means that there is no known way to achieve it. Not that it’s known to be impossible. Until the discovery of the virtual console glitch for BitFS a few years ago, the A button challenge “still stood” for all cases.
“Still stands” means is impossible. Is there also a “no thumbstick” challenge? Or a “no controller plugged in” challenge?
New to speedrunning?
“Still stands” means that there is no known way to achieve it. Not that it’s known to be impossible.
Until the discovery of the virtual console glitch for BitFS a few years ago, the A button challenge “still stood” for all cases.