As if EA didn’t already make bland, derivative games…

  • moriquende@lemmy.world
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    8 months ago

    Somewhat is key. You can try to guide it in a direction, but that’s it. Also, as a player, you can never be sure if the dialogue is meaningful or not. Does it reveal something about the plot? Is it a key information about the character? Is it just hallucinated gibberish to fill the space?

    • Jesus_666@lemmy.world
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      8 months ago

      Besides, LLMs struggle with retaining contextual information for long and they’re pretty dang resource hungry. Expect a game with LLM-driven dialogue to reserve several gigs of VRAM and a fair chunk of GPU processing power solely for that.

      And then you still get characters who hallucinate plot points or suddenly speak gibberish.