As if EA didn’t already make bland, derivative games…

  • Jesus_666@lemmy.world
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    8 months ago

    Besides, LLMs struggle with retaining contextual information for long and they’re pretty dang resource hungry. Expect a game with LLM-driven dialogue to reserve several gigs of VRAM and a fair chunk of GPU processing power solely for that.

    And then you still get characters who hallucinate plot points or suddenly speak gibberish.