• dinckel@lemmy.world
      link
      fedilink
      English
      arrow-up
      34
      arrow-down
      2
      ·
      7 months ago

      Because being received well isn’t what Microsoft are after. They’re after making as much money, as (un-)realistically possible, even if it means shutting down things. This isn’t the first, and definitely not the last time. They’ve had more than a handful of studios with iconic IPs, that got absolutely annihilated after acquisition

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        24
        arrow-down
        1
        ·
        7 months ago

        Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.

    • GeneralEmergency@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      ·
      7 months ago

      Ten years to make one well received game. After two failed high budget titles, an attempt at a franchise, Ghostwire and a mobile game supported for only five months.

      The studio head Shinji Mikami left shortly after Hi-Fi rush. So I would guess any projects they had in the works weren’t interesting enough to justify the costs.

    • xkforce@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 months ago

      Just because the company you work for is making bank doesn’t mean they won’t fire you at the drop of a hat if they think they can make more by doing it.

    • Captain Poofter@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      7
      ·
      7 months ago

      Tbh, the game wasn’t even that good. After the first 5-6 hours most people put it down. It just becomes frustrating and not fun.