• Guntrigger
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      7 months ago

      You’rr right it has all of them. It’s one of the closer attempts, but to me the general feeling is not quite the same.

      Tarkov always gave me the same vibe as old DayZ mod. Slow, deliberate, anxiety inducing gameplay where death matters and the gameplay can vary massively from game to game.

      By making it a less “hard-core” experience like DMZ, it doesn’t feel as high stakes and that tension is less. But that’s partially just because of the COD gameplay mechanics.

      That feeling is more important than the “formula” posted above.

    • ShadowRam@fedia.io
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      7 months ago

      Yes.

      There’s no looting.

      There’s no upgrades outside of the instance.

      There’s no upgrading of players skills.

      It just about fails all of them.

      Taking weapons out and back in, doesn’t count. There’s no looting (of non-combat items)