Pharmacokinetics@lemmy.worldM to Source Memes@lemmy.worldEnglish · 7 months agoFun fact: Half-Life Assasins had the first ever character model to have animated breast bones for bouncing in a video game.lemmy.worldimagemessage-square18fedilinkarrow-up1169arrow-down14
arrow-up1165arrow-down1imageFun fact: Half-Life Assasins had the first ever character model to have animated breast bones for bouncing in a video game.lemmy.worldPharmacokinetics@lemmy.worldM to Source Memes@lemmy.worldEnglish · 7 months agomessage-square18fedilink
minus-squaredisguy_ovahea@lemmy.worldlinkfedilinkEnglisharrow-up39·edit-27 months agoDead or Alive did it two years earlier in ‘96. https://youtu.be/_uA9MR9G6a0
minus-squareValmond@lemmy.worldlinkfedilinkEnglisharrow-up4·7 months agoI remember some fighting game on the PlayStation where you could deactivate the bounce. Around 96 I guess.
minus-squaredisguy_ovahea@lemmy.worldlinkfedilinkEnglisharrow-up7·7 months agoYup. There were “age” sliders on DoA 1 and 2 that only affected the amount of bounce. lol
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up2·7 months agoLara Croft’s triangular titties jiggled, but I think that was just because of how shit was rendered on the PS1. Everything jiggled.
Dead or Alive did it two years earlier in ‘96.
https://youtu.be/_uA9MR9G6a0
I remember some fighting game on the PlayStation where you could deactivate the bounce. Around 96 I guess.
Yup. There were “age” sliders on DoA 1 and 2 that only affected the amount of bounce. lol
Lara Croft’s triangular titties jiggled, but I think that was just because of how shit was rendered on the PS1. Everything jiggled.