I’ve been playing since about a month after release and have since reached lvl 81 (just to show I put in quite a lot of game time since I started). In my first month of play I came across ONE single griefer who TK’d people on purpose. Considering I’d played hundreds of games I thought this game was a shining example of a great community.
However.
The last three(ish) weeks or so, I feel like I’m playing a whole different game. About 1/3rd to a quarter of my games involve randoms with really toxic behaviour. Training mobs on you, throwing barrages on the group for fun, destroying our own sentries in defense missions…
But there’s one thing that is apparently suddenly a “fad”, I guess? That is kicking someone from the game right before extraction. Seriously, I’ve run several full 40 minute rounds, usually on decently high difficulties (7-8), with no real communication with any players whatsoever, let alone tk’s or toxic shit, and then you suddenly get kicked as soon as the Pelican is on the ground.
WTF gives? I don’t know if it’s a reportable thing, I doubt it, but I sincerely hope it’s just players getting somewhat bored while waiting for more content and that it’ll pass, because if this is going to be my regular experience from here on out, I’m going to look for something else to play. Not the devs’ fault in any way.
I know where your coming from. While I’ve had a few bad experiences (check my post history for a doozy) largely I’ve had good games.
At the moment without any changes all you can do is block the player and move on
I would like to see something from the devs to help with this though.
It was bad for me a month ago but I really haven’t had it happen recently. The worst lately is just being kicked shortly after matching or diving in. Other than that it’s just crashes at the end. It’s frustrating for sure especially spending all that time to ultimately get nothing. I can’t control how others behave, just me, so I try not to get bothered.
The worst back in the beginning was clearing the extraction site, and as we’re about to board, a guy dies to a flamethrower. No prob, reinforce. Only to see the same guy with the flamethrower to turn me into ash. The remaining two extract then start gaslighting us ver sarcastically for dying and how we lost a star because of it.
To be clear it does say Kicked when kicked. Other wise it’s a crash or host left.
Lol, the opposite starts happening when you’re very high level as well. You get kicked from any game where the players are ~30 levels below you. I don’t even know why, rank in this game is purely cosmetic…
Weird. I’ve not encountered any issues like that in almost 130 hours of gameplay.
It’s unfortunate. I don’t play as much as most, so I’m “only” level 30, but been clearing helldive operations without much trouble.
Trying to join lobbies with lvl 50+ players gets me kicked instantly. Every time.
I’ve taken to just 100% hosting instead of joining, and showering whoever joins with hugs and good games to compensate.
I started shortly after release, but have invested considerably less time into it at only level 31. I haven’t noticed an uptick, but back around launch I quickly learned if someone dies you don’t grab their stuff - was TK’d a few times for that.
I have noticed an uptick in players who don’t understand the mechanics though. And that’s okay, they’ll learn. Just like I did.
I like the final fantasy 14 method where in a four-player dungeon, you have to vote kick, it’s not controlled only by the host.
Which then gets hijacked completely once two assholes join in to ruin your game.
I wonder…would it be worthwhile to start a Lemmy Helldivers 2 LFT Discord? Steam Group? Meet up in a deserted desert town? We can curate this behavior ourselves. Maybe even a pinned LFT Weekly Thread.
I dunno, just tossing out ideas.
I just run my own lobbies