Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
Couldn’t there be a difference between demonising algorithms if those are baked in the drivers?
I have no clue what you mean
Autocorrect, meant denoising
Most likely. Bottom line it’s a total package kinda deal. If it were just one or two components, it’d be pretty easy to improve. It’s the synergy between the graphics API, the implementation in the game, the GPU, GPU driver, the CPU, motherboard chipset etc. All working together.