Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
Most likely. Bottom line it’s a total package kinda deal. If it were just one or two components, it’d be pretty easy to improve. It’s the synergy between the graphics API, the implementation in the game, the GPU, GPU driver, the CPU, motherboard chipset etc. All working together.