• kingthrillgore@lemmy.ml
      link
      fedilink
      arrow-up
      3
      ·
      7 months ago

      All rely heavily on fetch quests as the basis of their game loop, and all of them are flavored fetch quests. I played Generation Zero and got sick of it quick, and it quickly became apparent as I played Rage 2 that this is most of the experience.

      • TheDarksteel94
        link
        fedilink
        arrow-up
        2
        ·
        7 months ago

        Isn’t that more of a problem with game design in general though? I’d argue if you’re going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?

        • kingthrillgore@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          7 months ago

          Well, for Generation Zero, I felt like the closer I got to the endgame and FNIX Rising the more obvious it got that Avalanche really expected you to do middling discovery and fetch quests to prepare, and it becomes incredibly unbalanced system wise (especially in FNIX Rising, which is tacked on crap that had no playtesting for balance). I saw a similar pattern in Rage 2.

          Generation Zero was a really, really, really bad first experience for me.