First level of Unreal running with Path Tracing via RTX Remix. Using the "D3D9DrvRTX" mod from mmdanggg2 at https://gitlab.com/mmdanggg2/d3d9drvrtx, Unreal manually loaded into UT engine. Still WIP.
Captured on RTX 4080 SUPER at 4K.
gotta start somewhere, at current I think I’d prefer the original look of the game. The rt kinda looks very odd, but that’s probably due to the lack of real directional light, surface normal/bump maps (ie. all surfaces look flat, regardless of texture) and entirely uniform roughness (ie. steel and dirt are equally shiny) kinda makes it look more “plastic” than the original.
gotta start somewhere, at current I think I’d prefer the original look of the game. The rt kinda looks very odd, but that’s probably due to the lack of real directional light, surface normal/bump maps (ie. all surfaces look flat, regardless of texture) and entirely uniform roughness (ie. steel and dirt are equally shiny) kinda makes it look more “plastic” than the original.
But good stuff, regardless. :)