• Sneezycat
    link
    fedilink
    English
    arrow-up
    5
    ·
    10 months ago

    Ubisoft padding doesn’t count for length for me. I ain’t getting the 27000 collectibles, AC is 20h long not 200h long.

    • all-knight-party@kbin.run
      link
      fedilink
      arrow-up
      3
      ·
      10 months ago

      I mean, it’s not just collectibles that make those games big. Large worlds with many side quests, RPG or skill systems that require a lot of grinding to progress. It’s not like the game is designed the same way as Call of Duty, except there’s collectibles, Ubisoft’s games are fundementally bigger.

      • Sneezycat
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        Fair enough, and it is definitely bigger. But in my mind, systems that get no engagement from me are systems that don’t exist, therefore making the game smaller.

        What I particularly hate is the catacombs and other recycled open world stuff in Elden Ring. I’d much rather have another Sekiro sized game with a lot of quality than a 100h+ game I’ll only play once, because replaying anything more than the main progression path feels like a chore but it still gives you loot.