nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square16fedilinkarrow-up137arrow-down12cross-posted to: gaming@lemmy.ml
arrow-up135arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.biznanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square16fedilinkcross-posted to: gaming@lemmy.ml
minus-squarepimento64linkfedilinkEnglisharrow-up5arrow-down2·11 months agoThere are lots of identical indie games, usually found in the forms of pixel shit, asset-pack Unity crafters, and melodramatic walking simulators.
minus-squareZOSTED@sh.itjust.workslinkfedilinkEnglisharrow-up3·11 months agoHey at least melodramatic walking simulators are trying to say something
minus-squarepimento64linkfedilinkEnglisharrow-up3arrow-down1·11 months agoYeah, they’re trying to say “I’m so deep, give me money”. I seriously doubt the number of autuer-driven art-first video games breaks out of the margin of error
minus-squareZOSTED@sh.itjust.workslinkfedilinkEnglisharrow-up2·11 months agoRight yeah, I don’t like low effort games
There are lots of identical indie games, usually found in the forms of pixel shit, asset-pack Unity crafters, and melodramatic walking simulators.
Hey at least melodramatic walking simulators are trying to say something
Yeah, they’re trying to say “I’m so deep, give me money”. I seriously doubt the number of autuer-driven art-first video games breaks out of the margin of error
Right yeah, I don’t like low effort games