Nvidia Ace, a tool capable of creating AI-generated NPCs, is expanding – and major companies like Ubisoft and Tencent are signed on as partners.

  • deegeese
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    1 year ago

    This is just procedurally generated content like we’ve had for 15 years with the “AI” buzzword slapped on it.

    • Eager Eagle@lemmy.world
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      1 year ago

      and what game in the past 15y procedurally generates characters’ text and speech in real time?

      • deegeese
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        1 year ago

        Dynamic lip sync and TTS have been around for a long time.

        I consider AI-generated dialog to be a step backwards.

        • Fades@lemmy.world
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          1 year ago

          You are clearly biased if you can’t admit the integration of more modern attempts at “AI” haven’t shown meaningful potential. This is part of how we test that potential.

          AI chat has always been limited by the parameters of what was written in dev, more dynamically reactive NPC discussion could really deepen immersion.

          Just because we have a way of doing something similar doesn’t mean it’s not worth exploring other options that show some sign of promise

          • PlantJam@lemmy.world
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            1 year ago

            If it means not hearing the same few dozen voice lines as background noise every time I’m in a populated area I’m all for it. I get the online/offline concerns, but there are plenty examples of single player games that are online only for whatever reason.

    • monkeyslikebananas2@lemmy.world
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      1 year ago

      They can also add prompts of things you have/haven’t done/purchased/achieved to the character LLM and have it generate a bit more contextual content.