I recommed trying it out in sandbox. The timing is similar to a dash, and you get maximum benefit if you cancel right before the apex of the rise.
Combine it with holding a directional input and you can hop about 2 times the distance she rise into the air, even better if you manage to do it over an obstacle so it breaks line of sight, too.
I recommed trying it out in sandbox. The timing is similar to a dash, and you get maximum benefit if you cancel right before the apex of the rise.
Combine it with holding a directional input and you can hop about 2 times the distance she rise into the air, even better if you manage to do it over an obstacle so it breaks line of sight, too.