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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Stand Anfang des Jahres genau da wo du jetzt stehst.

    Hauptproblem waren Zeitschriften bzw. sonstige Publikationen als pdfs, für “normale” e-books ist die Auswahl ja riesig. Nach meinen Gefühl und meiner Recherche brauchst du für pdfs eigentlich zwingend einen 10" oder größer Bildschirm. Mit den 7" des Kobo Libra oder eines Paerwhite bist du da nur am Zoomen und Scrollen. Wenn du viele pdfs liest kommen die 7-Zöller imho nicht in Frage.

    Nach längerer Suche viel meine Wahl dann auf ein Onyx Boox Note Air 2 Plus. Hatte den Suchprozess und die Vor- und Nachteile in einem (englischen) Blog-Post etwas ausführlicher beschrieben, zu finden hier: https://klees-net.de/typo3/blog/2023/first-week-boox/

    Es ist zwar etwas teurer aber bin nach wie vor absolut Top-Zufrieden mit dem Gerät!


  • tobikl@feddit.detoRust Programming@lemmy.mlRust and Game Dev
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    1 year ago

    Hi Cass.Forest,

    my road was a little bit different: I first started learning Rust, then decided that it would be nice to develop a game using the language. For me its the first time developing a game (at an absolutely glacial pace), and it was a given from the beginning that it would be done in Rust. I have no comparison to game development in other languages.

    When I started there weren’t a lot of options, but Bevy had just been released and thats what I started and stayed with. My game is a 2D squad- and round-based combat game.

    I found Bevy to be very accessible to me, its not too complicated to get something up and running, I found the documentation to be quiet good. So far, again, without any experience in this field, I was able to solve most problems quiet fast with a combination of documentation and community.

    I freely admit that in the beginning I often copied code and had no clue how the hell stuff was working. What did the trick for me there was taking a step back and reading about Entity-Component-Systems in general. After I had understood those principles, everything in Bevy made a lot more sense to me.

    So (again, without having much experience or comparisons) I can highly recommend Bevy for Rust game development. I hope this helped ;)