There is winapps that does the bottle thing for you in a background vm.
There is winapps that does the bottle thing for you in a background vm.
Absolutely valid move here, we started a mp server, three total players and while we didn’t do any kind of rush, we all agreed most of us will need a lot more hours to actually get to play with everything properly.
Before RustDesk I have used NoMachine but that’s completely proprietary (Luxembourg company, except for the old core protocol - NX 1).
Afair I am afraid that there isn’t an all-in-one foss desktop remote software as good as RustDesk currently.
There is an abomination someone built over at the R site where they misuse this feature to have platform thrusters in one line and then pulse one of the two liquids one at the time through them.
Now it looks correct:)
Big stuff
-euo pipefail
now being a posix standard is really awesome, as well as readlink and realpath (didn’t even know these last two were non-standard).
Formating of the configuration content under point 4 seems to have spilled out, you might have to use a triple backtick followed by newline if it’s a multiline code/content.
This.
venv
pip-tools
Specify your primary dependencies in pyproject.toml and use pip-compile to keep stuff locked in requirements.txt to exact versions (or even hashes).
Though after working with cargo a bit, I would love to have all of this in a first-class program, hope uv can get there.
Unexpected Three Body Problem reference
That’s weird, that link is also what’s this post.
With link to Youtube mentioned in the body if anyone’s ever interested. So is it not working for people or
Pretty sure this is directly inspired by C so I would guess Guido van Rossum (the author of Python) just used what was already common back then. As in, =
is assignment operator and ==
is equality/comparison operator.
https://en.cppreference.com/w/c/language/operator_comparison
you should be able to do /\ pattern though, for the ammo we use the Hub itself as storage so that the platform waits at the planet/station before it has enough ammo in reserves
Do walls actually catch the asteroids ?
We have just got to the platform stuff and man, the absence of artillery makes biters way more present compared to pre-SA vanilla game, we even had to dig up mines for the first time to make some perimeters really prepared for the behemoth bitters (though uranium ammo then made it kind of obsolete).
It’s pretty useful for some items like solars
for the space platform.
and you get the second tier modules right after first rocket so a stack or two of solars produced with full 4x t2 quality modules should give you just enough.
I am afraid to get home tomorrow from this work trip… It’s already sitting in the library, waiting ominously
afaik this is configured in pictrs service and each instance has it set differently