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Cake day: June 23rd, 2023

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  • Does anyone know the story about this edition? It does seem like it was intended to be faxed. 😅

    Wait… did you even get to use fax machines? Geez, I’m old.

    Anyway, while I didn’t play Traveller back in the day, this edition holds a special place in my heart. I had watched Seth Skorkowsky’s videos (I think he had completed the full series, not too long ago if you’re keeping score) and thought: this is the game I want to play. But I was absolutely broke. I got started with Cepheus Engine SRD, because I didn’t even know if my players would like it and didn’t want to spend money that I didn’t even have. I think I got this facsimile edition for $1, and I was ecstatic.

    Granted, I had everything truly necessary out of the Cepheus Engine SRD, but I felt like I was chipping in somehow.

    Thanks Marc!























  • roflo1@ttrpg.networkOPMtoSci-Fi RPGs@ttrpg.networkScout (tactical)
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    26 days ago

    Cepheus Deluxe aims to simplify many rules, and Position in space combat is a great example. It also replaces initiative (those with highest position choose if they want their action to happen before or after their opponent).

    At the beginning of combat, pilots roll 1D + Piloting + DEX + Ship’s maneuver. This is your starting Position.

    If you want to attack ships with higher Position than you, you get a penalty (or restriction… or maybe prohibition).

    There’s also restritcitons depending on your weapon types (i.e.: fixed mounts are inflexible and may not attack without a favorable position). The Pilot must execute the Attack Vector action in order to allow the attack with fixed mounts (or main guns) when in an inferior position.

    So, the position tracker/chart I made just lets you keep track how hard it is to hit your enemies.

    I.e.: Ships placed in the top part have a better position than you; to hit them you need an Attack Vector, or to use Turrets. And you’d have a DM-3. You can hit those in the middle with DM-2, no other restrictions. Ships on the bottom are easy prey, you have a DM+1. Right area has DM0, and left area has DM-1.

    So the chart/tracker is not… gamechanger, by any means. But I figured its a nice way to visualize the battle in a VTT. Perhaps someone will actually use it on a VTT and let me know if it was useful or at least cool to have.