• 28 Posts
  • 96 Comments
Joined 2 years ago
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Cake day: July 17th, 2023

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  • Yeah, I should, but that’s the thing – it makes it an obligation. The three of us plus a few more play in a regular D&D 5e game every couple weeks, that I am currently running. This game will be outside of that and we agreed that we would all like to play together. I definitely agree with you that running for small groups is fun, but I want to play too.

    In reference to playing without a GM, that’s what the Mythic Game Master Emulator is for. It’s an oracle system where you ask it questions like you would a GM, and it generates an answer. As a group, we would come up with those questions, test them against the system, and interpret the results together.




  • For session prep, I use The Eight Steps of the Lazy DM by Mike Shea at Sly Flourish. Admittedly, the Eight Steps have turned me into a bit of a Mike Shea fanboy, but that’s because the system has had a big impact with making my game better. It is a system that focuses on prepping the most important things that will help you run the game at the table.

    I wanted to suggest the Eight Steps because I think it circles very closely to your mad libs idea and also follows the prep situations not plots concept. Where mad libs is a system where the players fill in the sentence blanks with their own noun or verb, if we follow the metaphor, I would equate the Eight Steps with prepping a list of nouns, verbs, subjects, and adjectives, which you then use to help the players make their own sentence.

    For example, in the Eight Steps you would prep likely locations the players would visit, secrets and clues they might learn, and potential monsters they could encounter. That’s all pretty standard fare, but a key concept is that all those things are decoupled from each other. There is nothing saying that this monster will be encountered in this location, or this secret will be learned from this object in this location. Instead, you plug the components you prepped into the adventure as the players unfold it.

    I could gush further on how much it’s helped me, but I won’t do that. Instead I’ll encourage you to check it out because it sounds like it might work with your brain.


  • I appreciate your map posts and for taking the time to ask for input before making sci-fi. I feel like splitting Traveller off was unnecessary given the amount of traffic but I suppose to each their own.

    I understand it’s a niche hobby on a niche platform (Lemmy in general) so it’s not a huge surprise there aren’t a lot of people posting. But I am surprised by the comparative volume of meme posts on TTRPG.network. It’s almost all meme posts and comments. Clearly people are happy to engage in that way, but not elsewhere. I don’t get it.


  • I have only played a very limited amount of Traveller but have done a lot of reading and really like the setting and system. I’m not sure exactly why though. It’s much crunchier than what I would normally like, but in a good way. I definitely like the math of rolling 2d6, as a change from all the d20 based games I’ve played. I suppose I just like the old school 80’s sci-fi vibe in general. I wish I had given this game more attention when I was a kid.
















  • They do make communication more efficient, as long as everyone understands the definition. If they don’t, then acronyms and initials quickly make the communication inefficient, or worse, make the person that isn’t in the know feel excluded. In my professional life, I spend a lot of my time translating acronyms and trying to help people navigate the confusion of not knowing what things mean and wondering if they’re in over their head, all due to the constant use of jargon.

    My suggestion is to definite your acronyms the first time you use them or, if it’s a short message, spell the whole thing out and don’t mention the abbreviation at all.