Reddit comments have always been insufferable, this is just a 2025 makeover.
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digitalnuisance@infosec.pubto Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English1·7 days agoDumb and annoying is worse.
I mean, some of the most experienced and successful devs in the world are telling you (some random guy) these things bluntly in the article, and you are proving their point for them by acting how you’re acting.
Congrats on being a sentient stereotype with a keyboard and access to the internet, I guess?
digitalnuisance@infosec.pubtoEconomics@lemmy.world•Tumult in U.S. Treasurys shows Trump's 'big, beautiful bill' might be disaster151·8 days agoThe sane among us tried. We really tried, man. We were up against every gigantic corporation working together coupled with said corporations inducing brain drain over the past 50 years due to cutting funding. This is the inevitable result, despite our best efforts. Not having fun over here, either.
digitalnuisance@infosec.pubto Art Share🎨@lemmy.world•To Climb Upon Yourself Into Infinity, 2025English3·8 days agoThis is cool! How did you make this?
digitalnuisance@infosec.pubto solarpunk memes@slrpnk.net•to be fair, you must have a very high iq to understand dialectical materialism7·8 days agoThe amount of bad takes South Park has had over the years is astounding.
digitalnuisance@infosec.pubto Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English2·8 days agoAAA gamedev here. I agree in principle with the gamefeel critiques, but I’d like to bring up that scale absolutely matters here. Every degree of complexity your codebase adds can cause cascading issues, which is one of the million reasons indie devs are told by everyone to keep their game scope small. Not saying these kinds of games shouldn’t improve, but it’s not as trivial as it might appearr.
digitalnuisance@infosec.pubto Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English2·8 days agoI agree with you, but I’d also like to add the caveat that even with commonly-used engines shit can still be incredibly complex.
digitalnuisance@infosec.pubto Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English5·8 days agoUI is incredibly complex under the hood. Cryengine is also difficult to work in. There are tons of reasons games with distinct outstanding features don’t switch engines, though, and it’s usually due to the specific features said engine provides, no matter how difficult it becomes to work with as a legacy system over the years.
digitalnuisance@infosec.pubto Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English1·8 days agoYeah, you’re probably right, the video game you personally made is probably better and we’re just lazy. BTW I demand 20 hours of brand-new content to be released next week, and it better be cutting-edge, uniquely interesting and creative, bug-free and $4.99, or else you’re a lazy dev, too.
It’s genuinely funny watching these people learn absolutely nothing when slapped in the face with hard facts.
Internet janitors gonna internet janitor.
Yeah, man…it’s not like the largest global superpower of the last century has an effect on the rest of the world economically or anything. Must just be burger-brain.
digitalnuisance@infosec.pubto Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English2·8 days agoGamer who doesn’t understand how gamedev works gets mad at guy telling them they don’t get how gamedev works, demanding their treats get here, right now anyway after being told it actually takes a bit to make. News at 11.
digitalnuisance@infosec.pubto Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English5·8 days agoCorrect. Once again, Gamers take developers for granted because something LOOKS like it’s simple, but it rarely ever is. It’s hella frustrating to deal with this every day as a dev, but I guess that’s what you sign up for in this line of work.
I mean, the other guy brought it up.
This is also true. I’ve worked at a number of startup indies/AA splinter-studios (studios comprised of former devs of hugely successful AAA franchises), and most of them were horribly mismanaged. The sheer existence of good videogames is a testament to the blood, sweat and tears poured into them by groups of insanely talented people finding ways to work together efficiently.
Tbf most gamers are, indeed, losers.
post-neighsal drip