Former Reddit user looking for an alternative! I love Creative Writing, games, anime/manga, Android, movies, books, practicing phone photography, and long strolls to nowhere in particular. I’m also on Mastodon talking about day-to-day stuff like my progress in Animal Crossing New Horizons or whatever has caught my fancy!

I’m a card-carrying homosexual if that truly matters duckies!

I’m @WanderingInDigitalWorlds on Mastodon, I joined the @mstdn.games server!

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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • All the flexibility of Bloodlines 1 is gone, it seems like we are stuck with a single character who could be from just a stingy roster of four clans. It’s reported that Phyre’s gender can be player chosen, I read an article about it. The writing at least seems interesting, but they only showed a small portion of the opening; The quality of the narrative and dialogue could obviously degrade as a player gets further into it. I’m honestly disappointed that The Chinese Room was even given this game to develop, they didn’t seem the type to be able to pull a game of this scale off. Especially with the rich history of this iconic World of Darkness tabletop game! If anything, Larian Studios would’ve been a better choice. Obsidian Studios (give them an awesome budget and some additional technical help, they’d make a wonderful game too).

    I’ll naturally withhold full judgement or dismissive disinterest upon reading some reviews from Gaming Sites that I trust.





  • I think even the more compelling games I’ve played used fast travel…Not as an excuse to reduce exposure to a tedious world, but to respect a gamer’s time! I prefer fast travel to hubs and allowing me to make a short journey to wherever my next objective is. No Man’s Sky has my favorite system for fast travel: Teleportation Portals which you can use to create a network of fast travel spots. It makes exploring previously settled planets a lot easier but still encourages the player to explore their unique universe. It’s limited, but in an elegant way which I find to be pleasing.

    I can only think of one game that made travel boring: Skyrim. The main reason is that once you’ve experienced one random event…You’ve seen them all as there’s no flavor to those random on the road events. Fast Travel to any point on the map was designed to hide the blandness of Skyrim.

    Even Hideaki must realize that travelling the same road repeatedly will become dull because one can only pack so many random events in a game…I hope that he makes for an option to even avoid that level of tedium in the extremely late/post-game. Else his game will become the very thing he’s critiquing.