I only things I have used multiple years are mainly for DnD 5e 2014:
Had a wine & lore dump session with a partial group in our DnD 5e game. All of the speculation of my players lead me to realize how well historical events I have come up with fit to the official lore from Fizban’s Treasury of Dragons. I got also to introduce a NPC who will come relevant in three levels when they can tackle one of the better adventures from Candlekeep Mysteries.
We also played Alice is Missing for the first time and while it didn’t meet all of the hype, we had fun evening and I must play it again to get some more familiarity with the storytelling it assumes from the players.
I would say that most of the wisdom in Trajectory of Fear (https://nerdsonearth.com/wp-content/uploads/2020/03/Trajectory-of-Fear.pdf) would work here as well even though it’s about Horror.
If you think about the steps presented there as of Unease, Suspicion, Anticipation and Revelation then the advice should work really well.
“I can’t really do the same with my homebrew world which has very little in common with the real world.” I don’t think that is necessarily true but it requires the players to have a proper understanding of what is normal and expected.
Zoo and museum tickets
I would say that many Mind Flayer villains are quite interesting because they are Mind Flayers.
Alexandrian had some interesting thoughts about what to avoid when running rival party in his Call of the Netherdeep -review (includes spoilers about the adventure): https://thealexandrian.net/wordpress/48216/roleplaying-games/review-call-of-the-netherdeep
Trajectory of Fear is a must read: https://nerdsonearth.com/wp-content/uploads/2020/03/Trajectory-of-Fear.pdf
And it’s really important that the table has at least somewhat common understandin of what kind of narrative they are trying to achieve.