If remember correctly, DC20 does something similar but instead of the same spell you must use some other spell that would be a reasonable counter effect against the effect that the spell is trying to produce.
If remember correctly, DC20 does something similar but instead of the same spell you must use some other spell that would be a reasonable counter effect against the effect that the spell is trying to produce.
I have mainly played DnD 5e, Mouse Guard and some amount of one-shot systems but my first ttrpg was somewhat surprisingly Dungeon World. I also love to run long campaigns based on published adventures or random tables, having something to bounce ideas against is must for my game mastering style.
After I get one of my DnD 5e campaigns to conclude I will pick something from the following list:
One-Shots that I want to visit again:
Shorter Campaigns (~10 sessions) I wish to run:
Quite the opposite. My two main hobbies are tabletop roleplaying and spending time in nature and both of those have an experience space that can’t be explored fully in one lifetime.
I’m often even confused when people seem to think they need to travel far to gain new experiences and I haven’t even fully explored the nature just outside of my apartment.
Nothing, but the effort might be one the driving forces of how one uses social media. And thus how it’s communities begin to operate and feel.
This is hard one because most of the one shots are just awful as they rarely include any guidance to how to run them in short of time. At least every one shot should include a guidance of how and which parts to leave out when time is running out.
So the best ones are usually systems designed for one shots without separate scenarios but assuming you are asking about those the most palatable one has been DnD 5e adventure Sarah of the Yellowcrest Manor from Candlekeep mysteries. The middle part can be pretty much skipped if the time is limited, there is at least some guidance on how to run it and the end dungeon is short and sweet.
Everything is nature. But which closed quarters are they kept?
Why would what ants do have relevancy to what we should do?
The Crew -games would be pretty similar to The Game.
Multi-session cooperatives:
Single-session cooperatives:
You can also use search like this to figure out something that really fits to your table (Might take long to load!): https://bggbester.netlify.app/?b64=AhMCAgUABgAPAxAlA-gCAwsDCxUFGwMMAw0ldTAHFQUcABMDEgMRJQfqFAMVAwQCFgAZABcAGAABAhgKB-cYCgsE
I moved to using DeepSeek which should have a much better energy efficiency compared to ChatGPT with same maybe even better results.
Pretty much the only things I use LLMs with ttrpgs is when I want to customize something I have an example of.
For example when I find a some kind of random table that has great format or style I like but doesn’t fit the area I would yo use it on I give it to LLM to produce similar but something that is more fitted to my need.
Edit: the other way I use LLMs is to translate texts as we don’t play in English.
The Alexandrian has vast amounts of posts about it: https://thealexandrian.net/in-the-shadow-of-the-spire
I think the main way I acquire new ttrpg reading at the moment might just be Goodreads’ suggestions.
Secondary sources for me are things like different ttrpg communities in lemmy and mastodon.
Trajectory of Fear is a must read: https://nerdsonearth.com/wp-content/uploads/2020/03/Trajectory-of-Fear.pdf
And it’s really important that the table has at least somewhat common understandin of what kind of narrative they are trying to achieve.
I only things I have used multiple years are mainly for DnD 5e 2014:
Had a wine & lore dump session with a partial group in our DnD 5e game. All of the speculation of my players lead me to realize how well historical events I have come up with fit to the official lore from Fizban’s Treasury of Dragons. I got also to introduce a NPC who will come relevant in three levels when they can tackle one of the better adventures from Candlekeep Mysteries.
We also played Alice is Missing for the first time and while it didn’t meet all of the hype, we had fun evening and I must play it again to get some more familiarity with the storytelling it assumes from the players.
I would say that most of the wisdom in Trajectory of Fear (https://nerdsonearth.com/wp-content/uploads/2020/03/Trajectory-of-Fear.pdf) would work here as well even though it’s about Horror.
If you think about the steps presented there as of Unease, Suspicion, Anticipation and Revelation then the advice should work really well.
“I can’t really do the same with my homebrew world which has very little in common with the real world.” I don’t think that is necessarily true but it requires the players to have a proper understanding of what is normal and expected.
Zoo and museum tickets
I would say that many Mind Flayer villains are quite interesting because they are Mind Flayers.
Alexandrian had some interesting thoughts about what to avoid when running rival party in his Call of the Netherdeep -review (includes spoilers about the adventure): https://thealexandrian.net/wordpress/48216/roleplaying-games/review-call-of-the-netherdeep
Use every opportunity to turn planning into information gathering.
I try to use every opportunity to stop the planning “phase” of the game and go to the information gathering before continuing the planning. This can be pretty much any unknown that the characters bring up, like some if -statement in their plan, some fact they are unsure about etc.
The information gathering might be anything from a simple skill check to a full adventure and after that we go right back to the planning.
This has removed a lot of planning hours that wouldn’t have had anything to do with the situation they are going into.