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  • 40 Comments
Joined 2 months ago
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Cake day: March 30th, 2026

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  • This is not my area of expertise so I can’t be of much help.

    Similar discussion on reddit

    Because they’re tangent space normals, and where there are seams, tangent space changes sharply. It is not that the normals (world space or object space) are discontinuous; it is that the tangent space is discontinuous, and so the tangent space normals are discontinuous, even though the world space normals are not. (Tangent space is a space where the +Z vector points in the direction of the sampled normal and the +X vector points in the direction of increasing U, from your UV map. The normal map color is a remapped vector intended to be interpreted in this tangent space. The direction of increasing U changes sharply across seams. Which is okay.)

    Seems different on this case where normal map is continuous but tangent normal is not. I guess you can unwrap the ring in one piece to have only one seam and hide it somehow.









  • If you definitely need it to be bitmap texture…

    A. Boolean
    Make a shallow hole punch and boolean. Then bake the hole, or not. You can set material of the hole in boolean modifier.

    B. Knife project
    Make a shape of the hole then project onto the spear. Then extrude in to make shallow hole.

    Finally you can bevel the hole to make it not look like a cheap CNC cut and bake the hole onto the non-hole version of the spear or keep the boolean mesh as is.

    With this level of detail, I’d just use vertex paint or multiple materials on different faces. It’s cheap, it’s fast, no unwrapping.

    edit:
    Forgot to mention that if you planned to keep sub-d in final, you need pay attention to unwrapping strategy as it can shift seams and distort the texture at different sub-d level.






  • Major titles from Cygames and Mihoyo?

    • Granblue Fantasy
    • Arknights (Hypergryph)
    • Blue Archive (Nexon)
    • BanG Dream! (Bushiroad)
    • Genshin Impact
    • Honkai: Star Rail
    • Zenless Zone Zero

    And to lesser degree, Princess Connect!

    I see a pattern here…
    sigh, it’s all gacha games with a lot of waifu material

    husbando

    I remember a short period when Touken Ranbu WAS super popular.

    Gotta have everything for everyone to succeed I guess.

    Non games (honestly I don’t see fanart of these as often compare to gacha games)

    • Re:Zero
    • SAO

  • It feels to me like Gentlemen’s agreement. If a franchise have any guidelines for derivative works, it always include things like no NSFW, no crimey things, etc. Didn’t stop people from making rule 34 art. Let alone tons of NSFW AI slop.

    Can I read up about that anywhere?

    In case you’re curious, franchise official website should have it (if they have any guidelines at all)
    Should find it following links like “二次創作” and “ガイドライン”