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Cake day: March 20th, 2024

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  • Yeah, that aspect of the headset + the comfort seem very good! However, from the digging I’ve done now it seems the microphone quite subpar, not sure what your experiences are with this. In addition, the charging port is not USB-C, which is a slight turn-off as I am trying to keep everything to USB-C these days. Not a massive negative, and fair considering its an older model, but a notable thing for me at least.

    I’ve found a pair for $162.76, not a bad price, though from a second hand market but completely unused, box still sealed.

    Edit: Watched more videos about the mic now, doesn’t sound as bad as I initially thought…


  • thanks for sharing your experience, this is something I’m always afraid of when it comes to these companies.

    The GSP 370 looks like something for me, as I am currently rocking the Game One From Sennheiser/EPOS(before they split i believe). These have been wonders for me, but want to move to the wireless space. Battery and comfort are my two main concerns and the GSP 370 seem to be good on this front. I’ll do some more digging - but at first glance they seem more difficult to get hold of due being discontinued in most stores in my country. I’ll have a look around to see what I can find.








  • Pixel art is most usually associated with low-resolution, retro anesthetics. However, the term “high definition” /“high-resolution”-pixel art refers to pixel art created at higher resolutions, where the individual pixels are smaller and less discernible. Which allows for more detailed and intricate pixel art designs. This is more and more seen in games, such as Eastward, Dead Cells or Backbone. Examples of low red pixel art would be Stardew Valley, Pokémon or Rain World.

    Though games can incorporate both methods. Such had high res backgrounds and low res features and characters.