I honestly hate raking, and I love the sounds of autumn. Unfortunately I’m surrounded by retirees whose sole form of purpose is lawn care and they just call my landlord to force me to do it cuz it’s “bad for the grass” or some other dumb shit.
I honestly hate raking, and I love the sounds of autumn. Unfortunately I’m surrounded by retirees whose sole form of purpose is lawn care and they just call my landlord to force me to do it cuz it’s “bad for the grass” or some other dumb shit.
No problem! It’s actually handy for learning dungeons and stuff cuz you can watch the NPCs who rarely mess up their positioning.
You can actually. FF14 let’s you run “trusts” which are just dungeons where your party is a bunch of NPC bots drawn from the story’s roster.
The only thing you can’t do it for iirc is the end game raids, but those are generally not connected to the main story very directly.
What if it’s both?
As I mentioned in another comment, but elaborating further here, there’s a Savage World’s setting that revolves around eldritch horror and rampant corporate industry called Holler.
I loved that novel.
There’s unironically a bunch of Appalachian cosmic horror stuff out there. In fact iirc Savage Worlds has a setting for it called Holler and Monte Cook games published a ttrpg for the Old Gods of Appalachia podcast.
Outs of sheer curiosity where do they go after that particular death? Oblivion?
There’s no way the Ice castle of the necrolord and the mountains of muscle aren’t a Fire &Ice reference
Ok thanks for the tips!
I just got back into NMS since it’s release tbh. Are you saying you moved freighters between your expedition save and your main save? If so how, and is there a way to move the ship you start in the expedition with?
Those are sick, where’d you get the stands?
Same with mine and Bennies. You can’t take them with you after all.
I get your logic, but tbh I also wouldn’t be surprised if it was that large just so only eradication missions were the only common/rare-only sample missions.
Alpha Strike is definitely more my speed. The rules are more streamlined letting you get more minis on the table or have quicker games and while they do kind of remove some of the uniqueness of Mechs they also make a bunch of Mechs that would never be viable absolutely playable.
Even without the ship upgrade, the flamethrower is in a decent place. Just hope your teammates are too, hehe
Seems more Rennpunk, but I’m not 100% when handgonnes were largely used.
You are correct, it’s had its magazines hold 3 less rounds and it’s recoil was increased.
I wonder if the armor pen on the Diligence CS will make up for the glacial ADS movement.
To build off this, moneys tight for a lot of GMs and stuff like foundry removes the need for buying, assembling and painting terrain and miniatures. Which saves on time and money.