I’m a massive sci fi fan and played the ever loving shit out of Star Citizen for a while there. Loved the 6 degrees of freedom and the capability to be a person or a starship.

I know Starfield is coming in September and I’m excited for what is has to offer but in the interim does anybody have a sci fi/star fighter game they can recommend? I kickstarted Everspace 2 so I can give that a go and I’m almost done with the current No Man’s Sky expedition

  • HidingCat@kbin.social
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    1 year ago

    I absolutely did, and did not like it. It’s far faster paced, which I guess isn’t surprising since it’s basically came about from Battlefront 2’s space battles, and isn’t as thoughtful compared to the X-Wing line.

    • MudMan@kbin.social
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      1 year ago

      Heh. I’ve weirdly had people tell me they didn’t understand why it was so slow, especially if they hadn’t played the original Tie Fighter.

      I’ll say that I don’t know if I’d want a modern game to be paced as the old ones were. We can talk about the mission design and other elements and I’ll hear you out about the differences, but I wonder if there’s some rose tinted glasses type of thing going on as well.

      • HidingCat@kbin.social
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        1 year ago

        I’ve done TIE Fighter streams on 4th May a couple of times in the recent years, and the game play is as good as ever. So no, it’s not some rose-tinted glasses.

        • MudMan@kbin.social
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          1 year ago

          Fair enough. I do still like it as well, but that game does have some dead air. I’m not surprised that the read on Squadron’s pacing would be heavily dependent on how much Tie Fighter/X-Wing you played, or that the devs split the difference to some degree.

          • st3ph3n@kbin.social
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            1 year ago

            I really appreciated having the 4x time compression option in TIE Fighter to hurry things along when you’re just flying from A to B. They then inexplicably removed that capability from X-Wing Alliance.

          • HidingCat@kbin.social
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            1 year ago

            Most of the time, I thought the missions were ok. I like the tension when the designers used the dead air effectively, like the calm before the storm.

            There are times when the time compression helps, but I don’t remember using it very often.