Why do the citizens of your city make the decisions they do and how does that affect traffic simulation? In today's Feature Highlights, we go over the improv...
That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.
With that in mind, I’d love a deeper simulation mode where road changes / constructions take time and result in the road closing while there’s active work - having to plan for the excess traffic re-routing could be really compelling.
Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).
the road conditions leading to higher rates of traffic accidents and agents re-routing around them
For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.
However I’m a little bit worried about the optimization of this kind of simulation…
That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.
With that in mind, I’d love a deeper simulation mode where road changes / constructions take time and result in the road closing while there’s active work - having to plan for the excess traffic re-routing could be really compelling.
Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).
For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.
However I’m a little bit worried about the optimization of this kind of simulation…