While raytracing is kind of neat, and this is kind of neat, I don’t really get the hype around it. I mean, there are options to make a game’s lighting look like 90% as good as raytracing, and not require obscene amounts of power. It’s kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.
I guess what I’m really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.
The difference in motion is night and day. There is nothing remotely comparable to ray tracing and no path forward for image quality that isn’t ray/path tracing.
Imho it should really be about global illumination and better and dynamic approximations for it. It’s like a switch that makes environment believable and beautiful. Lighting is the main aesthetic element of architecture (just my opinion).
While raytracing is kind of neat, and this is kind of neat, I don’t really get the hype around it. I mean, there are options to make a game’s lighting look like 90% as good as raytracing, and not require obscene amounts of power. It’s kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.
I guess what I’m really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.
It’s not about “staring at it”.
The difference in motion is night and day. There is nothing remotely comparable to ray tracing and no path forward for image quality that isn’t ray/path tracing.
Imho it should really be about global illumination and better and dynamic approximations for it. It’s like a switch that makes environment believable and beautiful. Lighting is the main aesthetic element of architecture (just my opinion).