- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Valve has made it so (mostly) every Windows game can be played on Linux, without needing explicit support. It’s a game changer (literally) and the impact will probably be better understood in a few years.
Getting away from things like Microsoft is important. “But doesn’t it mean Valve is the new boss?” Sort of. But Proton is FOSS, so no. They make it the most convenient, though.
No mention of Playnite, the launcher that GoG Galaxy tried to be.
GOG Galaxy is such a massive letdown. The stores plugins are barebones and they barely work, they keep disconnecting all the time, not to mention they didn’t deliver most of what was promised (cross launcher chats when?).
I love GOG but yeah, Galaxy is awful. It’s not obvious how to actually start a game for one. That seems like the most important feature!
Playnite is more of a launcher of launchers though, isn’t it?
Nah. It’ll run another launcher for the purpose of running a game, but it’s intent is the game, not the other launcher, and that’s only where strictly necessary. It won’t run the launcher for things like itch games, using Galaxy can be disabled for GoG (you don’t even have to install it in the first place, actually), and there’s a plugin that uses Legendary to totally replace EGS. Then, on top of that, it’s also an emulator launcher and can launch manually-added games, no other launcher required.
As a post-Microsoft gamer: no.
Okay… EGS doesn’t work on Linux either, yet it’s still on the list, so… What’s your point? Doesn’t seem like it applies here.
Steam has had years of first mover advantage. If it wasnt ahead it would be shameful.
There’s truth to that, but there also isn’t really any reason why we couldn’t have a second exceptional launcher and store for games. It would be nice if we did.
Gog is a good competitor for a store. A launcher seems against the goals of drm free software though.
Yeah there’s been plenty of competition with a lot of money behind them that have still failed to beat Steam, look at Epic
Epic chose to spend it’s money buying exclusivity deals for games and pissing off consumers, rather than using it to build an actual competitor to Steam as a storefront/game launcher/mod manager/chat application.
Yeah, that’s why they failed. They opted for really short sighted options and throwing money at it rather than actually trying to compete legitimately.
Sorry, didn’t realize we were in agreement haha. I wonder if network effects would kill any real steam competitor before it has a chance, and maybe that’s why Epic tried to capture that userbase first.
Another issue is that Steam already does so much for both the consumer and developers. People got all pissed about their 30% cut (mostly because Epic told them to tbh) but Steam actually does provide a lot of services for games on the platform like Workshop. I guess they technically provide forums too but those are a hell scape and would probably be better off destroyed.
Laughs in lutris