• MudMan@kbin.social
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    10 months ago

    Because it shouldn’t be on me to ask for permission to do stuff with my software that I bought.

    Maybe I’m too old, because I remember when I bought a disk and I just copied it and used that. Which is legal, by the way.

    Well, alright, I don’t need to remember too far back, because I was ripping some movies today. Which, again, fair game. I paid for them, I get to use them. I shouldn’t have to explain to you, Valve, Netflix or anybody else why I want to back up the thing I bought.

      • MudMan@kbin.social
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        10 months ago

        Well, no. I was happily buying my games on discs and cartridges and my movies on DVDs and tapes and my music in CDs. If they’re going to swing around, tell me I’m buying digital licenses and I can no longer do the legal things I used to do it’s them who owe an explanation.

        I have no idea why you feel the need to shill so hard for these things, but it’s clearly not sticking. You’re putting the onus on the customer and, as a customer I get to just say “no, screw you” and keep buying physical media instead. It’s a shame that more people don’t, but it’s pretty obvious that having them take over my computer to limit what I do with my purchases is damaging to me, and I don’t have to like it because you say so.

          • MudMan@kbin.social
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            9 months ago

            I make a living off of media creation and have for over twenty years, across multiple mediums and in different capacities. Some of the stuff I’ve worked on has been DRMd and some has not.

            The financial benefit coming my way has not been dependent on DRM at any point to any extent I can discern. You want to impact “the right to financially benefit from their creations”? Fix the fact that companies can just hire a creator to work for hire and own all their output in perpetuity with no requirement for additional compensation and indeed no IP rights staying with the people doing the actual work.

            If you’re gonna high horse me with the morality of financially compensating creators you better be talking about the actual creators, not the corporations keeping the bulk of the revenue.