Sibbo to Factorio@lemmy.worldEnglish · 1 year agoFriday Facts #394 - Assembler flipping and circuit controlfactorio.comexternal-linkmessage-square9fedilinkarrow-up128arrow-down12cross-posted to: gaming@beehaw.orggames@sh.itjust.worksfactorio@lemmy.ml
arrow-up126arrow-down1external-linkFriday Facts #394 - Assembler flipping and circuit controlfactorio.comSibbo to Factorio@lemmy.worldEnglish · 1 year agomessage-square9fedilinkcross-posted to: gaming@beehaw.orggames@sh.itjust.worksfactorio@lemmy.ml
minus-squareDeestan@lemmy.worldlinkfedilinkEnglisharrow-up6·1 year agoThe programmable assemblers look really useful for microbases and ribbon worlds.
minus-squareNoRodent@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoOr even just for a minimalistic mall.
minus-squareDrigolinkfedilinkEnglisharrow-up2·1 year agoSo true, I kinda hope they made update/add new achievements for Factorio. Like send the rocket with a maximum of 5-20 assemblers or something more realistic
minus-squareADON15@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoyeah, a mall where assemblers could switch from making an end product to intermediate products for other items would be cool
The programmable assemblers look really useful for microbases and ribbon worlds.
Or even just for a minimalistic mall.
So true, I kinda hope they made update/add new achievements for Factorio. Like send the rocket with a maximum of 5-20 assemblers or something more realistic
yeah, a mall where assemblers could switch from making an end product to intermediate products for other items would be cool