• jacksilver@lemmy.world
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    11 months ago

    The other angle no seems to mention is that while the NPC can have dialouge that feels natural, there is no way to program them to be able to act on the dialouge.

    This was something very obvious in some of the Skyrim LLM integration videos I’ve seen. They would “convince” the NPC to do something, like join their quest, but there is no logic behind the scenes to actually enable that interaction in-game.

    For visual novels that may not matter (I’m not convinced, but maybe), but for rpgs it will. Just look at what happened with fallout. They didn’t limit it to a wheel of effectively yes/no just for dialouge/voice acting reasons. They do things like that to limit how many paths the story/character can take becuae you can’t program it all in.