Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.
Would this impede your sense of advancement, or are character feats and non-combat items enough?
I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.
Some of my favourite systems are light on combat rules or feature combat as some kind of fail state. If you’re leveling a shotgun at an ancient void-dweller that may or may not be immune to conventional weaponry, you’ve messed up somewhere. Maybe the better plan is to douse the floorboards in lamp oil, smash a lit lantern, and run.
Would I play a game with no combat items? Absolutely. I’d love a game that invests as much pagespace into intrigue or stealth systems as some D&D-like systems invest into combat.