Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

Would this impede your sense of advancement, or are character feats and non-combat items enough?

I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

  • Hexed Press@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    So the other element is player expectations. Me— I personally might because I tend to expect those things, having played many TTRPGs. My daughter, who has no such experiential baggage, might not.

    Back to HP, I’m not an expert on the lore but, generally, all the wands are interchangeable, right? Other than the three master wands or whatever they’re called. So in that case, a wand, like a mundane tool, might not need stats/mechanics.

    Ultimately, it’ll be on you to set up the context and sell the players on the concept to overcome any expectations.

    • crbn@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Yeah I’m worried that the expectation of many RPG players to find loot, especially for combat, may be problematic. I think you’re right that setting the context is key to managing these expectations.

      Couldn’t tell you how wands actually work in Harry Potter…