I agree that VR and AR have a lot of potential, so I’m not dismissing technology as such here. My argument is specifically against metaverse as a product.
Fully agree with you here and particularly your longer response above.
VR / AR has some fantastic use cases in industrial work, where experienced workers can overshadow a field person and be enriched by some sort of global database that covers whatever that field person is working on. There are probably other niche tech use cases as well.
As for an entertainment gadget that is widely used, I just don’t think it is as immersive as portrayed or will be in the foreseeable future.
I agree that VR and AR have a lot of potential, so I’m not dismissing technology as such here. My argument is specifically against metaverse as a product.
Fully agree with you here and particularly your longer response above.
VR / AR has some fantastic use cases in industrial work, where experienced workers can overshadow a field person and be enriched by some sort of global database that covers whatever that field person is working on. There are probably other niche tech use cases as well.
As for an entertainment gadget that is widely used, I just don’t think it is as immersive as portrayed or will be in the foreseeable future.