For me it’s feeling a bit better than Season of the Plunder. Solid story beats, but the activity gets a bit boring quick. How about you?

  • Qiz@lemmy.eco.br
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    1 year ago

    I basically burn myself out when there’s an yearly release and then slowly build backup my playtime as the year goes by.

    That being said, comparing with Season of the Haunted or Chosen I’m liking this one a lot more despite, I think, playing less hours.

  • jontree255@lemmy.worldM
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    1 year ago

    Story:

    • Much more interesting than last seasons story. I like that we’re seeing new alien creatures.
    • Sloane was a weak character in vanilla D2 but she’s actually getting development here.
    • Drifter keeps getting better and better.

    Salvage:

    • Can be fun but the enemy density seems off? I like the varied objectives and running around the arcology
    • Funny thing happened to me where I was carrying a wrench and the Fallen stole it back from me! Kind of caught me off guard and was neat.

    Deep Dives:

    • Truly one of the best activities we’ve gotten. I personally put it up there with Menagerie. They could probably make a whole new mode out of it if they develop the buffs and difficulty system a little more.
    • I do wish there was a better solution for activating the harder difficulties but I understand why it’s like this right now.

    Fishing:

    • Keep it in the game. That is all.

    Dungeon:

    • I like it a lot better than Duality. The environments are more interesting and it doesn’t feel like the entire dungeon was designed around having a specific seasonal mod (Classy Restoration).
    • I think the mechanics in both boss encounters are pretty good and require more participation from the group while also being doable while solo.
    • I wish the weapons were more unique. I think Spire had more unique weapons to chase but these weapons are better than Duality’s.
    • Story wise this dungeon is a lot better than Spire.
    • I probably will never solo this dungeon with how big the boss health pools are. I feel like this was put in specifically for people like Esoteric.

    Weapons:

    • I think the Taken weapons are mostly meh. We either have a lot of these archetypes/damage types already or these new ones don’t do much to stand out from the crowd.
    • Haven’t gotten enough of the non-taken weapons to pass judgement.
    • Last Wish weapons have a lot of good options. Very happy with these.
  • russjr08@outpost.zeuslink.net
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    1 year ago

    This is actually the first time I’ve taken a step back from Destiny. Since I started playing during TTK in D1, I’ve pretty much consistently played - even during the more controversial times like Season of the Drifter.

    Unfortunately right now none of my friends/clanmates are really actively playing, so I’ve yet to even get a chance to complete the new dungeon (a friend and I tried to duo it on the day it came out, made it to the final boss but just couldn’t complete it). Grandmasters are around now, but the same issue. Raids also fall into this for me. Trials/PvP in general just makes me want to trap myself on The Almighty for eternity…

    Usually I don’t have a problem using LFG for dungeons/raids, and is what I’ve done in the past when no one is around, but things outside of Destiny just haven’t been going too great for me, and with the coin toss that is LFG I just don’t want my experience of the game to get even worse. That alone makes me sad since I used to love sherpa’ing raids/dungeons when I was caught up on everything else, but these days more and more people (I’m not saying everyone) seem to really only care about getting the loot at the end of the activity over actually learning how the activity plays out, and thus doesn’t want to put in a shred of effort.

    I’m also currently at the pinnacle cap after reaching it last season. With that, and the fact that so far the seasonal weapons haven’t meshed well with me (though I did get a decent roll of Spare Rations, and the energy version of Spare Rations - can’t remember the name…), there are just not really a lot of reasons for me to log in right now. I log in weekly to do the story questline, and get my 5 levels of XP but that’s it really.

    The seasonal content itself is alright (though I am not a big fan of fishing, but I’m glad it exists for those who do enjoy it) however Salvage seems to be missing a ton of ad density / ways for all six players to actively participate. Deep Dives is cool, but I keep getting matched with one person who doesn’t care about the pressure trials at all, and the other person just completely dips if the other person doesn’t activate it. I’ll of course activate it when someone else does, but I wouldn’t leave just because it wasn’t activated…

    At some point I’d still like to get the patterns for the Neomuna weapons, but the drop rates are so abysmal that it feels like trying to explicitly dump a ton of time into that grind is just not going to feel well, and since its expansion-content rather than seasonal, its not like it’ll be going away.

    So really, the lack of friends playing, some burn-out, and just RL issues is causing me to keep the game at arm’s length which sucks but I’d rather take a break now and revitalize my interest rather than completely kill it. That break has been long overdue for me anyways.

  • Cringlebot@kbin.social
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    1 year ago

    Salvage needs more challenge. Deep dives are pretty cool.

    I don’t think I understand the story though. Titan is back and sloane is part taken? And there’s a giant sea creature that she’s now friends with and that creature is going to help us somehow?

  • Hindufury@lemmy.world
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    1 year ago

    The fact that you can try harder in deep dives was pretty neat. They’re experimenting outside of what had been routine for seasons and I appreciate it. The witness reveal should have been in Lightfall. I get they wanted story cohesion with the campaign as opposed to being a whole side-story but withholding story beats that would have helped Lightfall’s story wasn’t the move. Maybe if we saw glimpses of the Witness being formed from a civilization with more elaboration it would have been better received.

    That savathun one was a good conclusion and lead-in. Enough of a cliffhanger without feeling incomplete.

  • alkymyst@lemmy.world
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    1 year ago

    I’ve barely done salvage tbh, just enough to progress the story quest, so I haven’t quite gotten bored of that. Deep dives are awesome though, at least with people that know what they’re doing.

    I do wish the taken weapons were a bit more desirable, like outside of the cascade point lead from gold (edit: whoops, overflow, not lfg) roll on the shotgun, I haven’t felt inspired to craft anything.

    Fishing is a neat thing, gets a bit boring by yourself, but I’m excited to see destiny start branching out into other game types like this.

    And yeah, story’s solid so far, can’t speak on this week since I haven’t had a chance to log on yet, but the previous weeks have been good.

    Not really connected to the season, but I do really like the new dungeon too. I might like duality a little more, but ghosts is great.

  • Lurra@lemm.ee
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    1 year ago

    I always welcome a change to the season. Although I’m not into the whole underwater (well in this case methane) theme I do find it quite beautiful and refreshing. Nice to see Sloane again, the new dungeon is definitely fun, I main hunter so it’ll be a challenge to do it solo. Got buddies who are addicted to fishing lol. Its ok, I was never into fishing games to be honest. Salvage and deep dives are nice too. I do the activities slowly so as to not get burnt out. I love the lore in this game so have been enjoying the tidbits from Ahsa each week.