Assuming that I understand the way the mod works correctly, it gives +80% additive base damage per unique status effect currently on the target. That being the case, it will be inferior to a maxed Primed Pressure Point until three different status effects have been applied. Why does CO seem to be preferred when it just seems to be not as effective unless you’re also running a status primer of some kind?
You’re usually spreading status effects around you with your abilities and your companion, which all help stack Condition Overload.
Example: I’m a Volt main who uses Shocking Speed and Nourish. My melee weapon has IPS and Corrosive. My Sentinel has Verglas with Cold and Gas. This means I’m inflicting up to 8 different status effects on the enemy, assuming it can even survive all that, which translates to up to 640% damage increase.
You can take things even further quite easily with a primer weapon like Epitaph.